
The more zoom in you have, the slower the movement will be. They are dependent on the horizontal zoom level. They help you to move within a project, or track, or group of tracks, to audition or locate a very specific, particular section.
Audio Jogging or Scrubbing: These are techniques originated in the days when all recording was done with magnetic tape. The more something is zoomed in, the greater detail it displays and contains. However, horizontal zoom will affect visibility for the graphical representation of audio and also will affect commands for navigating and moving things around, deserving a special mention here. Vertical zoom adjusts the visibility of tracks and other elements, thus its not of greater concern if you have no sight. It measures the length of your project and helps you identify the position of the various media items. It runs across the top of the REAPER window. timeline: Its name is pretty self explanatory, but just in case, the timeline represents the elapsed time of your project. Their function is to help you when you want to record the same material several times, such as a solo, and then decide which one out of all the recordings you have made you prefer. take: a version, or pass, of a recording. They cannot exist if no tracks are present. There are many ways of manipulating them and they are the main staple for editing your audio, midi ETC.
Item: A rather flexible container for media content that a track holds. You may record and playback an arbitrary amount of them, limited only by your computer's processing power. Programs that have this capability are called Multi-Track Recording. This allows you to record first a guitar, then a voice and so on without affecting what you have already recorded. Can be audio, midi, video and other types of media, each acting normally independently from each other. A container for anything you record, or import. So, get to grips with the following terms: What we will introduce will relate all of this even further. searching for reaper actions and assigning key commands to them. Since you have already installed reaper and recorded your first track, we assume that you are at least a bit familiar with the following: As we pretend to explain how editing audio is done in Reaper, Item manipulation will be the bulk of this article. The sections here will introduce basic concepts and will gradually progress to more advanced ones. If in doubt, you can use many of the resources available to consult what a specific setting or option will do. Remember, there are many ways to accomplish the same thing in Reaper. But don't be afraid to explore and in most cases, experiment. You can skip some sections and then come back to those you will need, but please don't skip the fundamentals!Īlso, we mention some dialogs, tools and workflows here and the necessary steps to accomplish something. How do we tackle absolutely all of this? Keep reading to find out. But the ideas were perfect! Alas, our favorite soloist is always busy and in demand, so we will figure out a way to cope and stay with what we have. We also have a slight annoying problem with that solo in case we decided to keep it, and it is that it came in a bit too early, but some notes weren't quite on time, either. Or maybe, after all, you decide that the solo at the end of the song is not necessary. A client has also asked you to record a voice over a karaoke track and we will see another way to set the tempo. Now what? Perhaps you need to run the verse again a couple of times because of some little flubs that always mysteriously manage to creep in, or you wanted to take it slow and record section by section Or maybe you just thought of a killer vocal arrangement, or want to stack up many guitars for a heavier sound. So, you have already recorded your single track masterpiece. 1.5.6.2 fixing pops and clicks by crossfadingīasic recording and editing tasks. 1.5.6.1 shrinking and growing item edges. 1.5.6 smoothing out gaps, punch in and outs or edits. 1.5.3 copying, cutting and pasting items. 1.4.1 performing non-contiguous selection. 1.4 recording more tracks (layered recording or overdubbing). 1.3 recording tracks section by section.